GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.1033]
    Renderer: NVIDIA GeForce 9600 GT
    Vendor:   NVIDIA
    VRAM:     1134 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
<RI> Initializing input.

<RI> Input initialized.

desktop: 1680x1050 59Hz; virtual: 1680x1050 at 0,0
Initialize engine version: 3.5.7f6
Begin MonoManager ReloadAssembly
Platform assembly: D:\962打包\game\dlcs\Dungeon Lore_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\962打包\game\dlcs\Dungeon Lore_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\962打包\game\dlcs\Dungeon Lore_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\962打包\game\dlcs\Dungeon Lore_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\962打包\game\dlcs\Dungeon Lore_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading D:\962打包\game\dlcs\Dungeon Lore_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: D:\962打包\game\dlcs\Dungeon Lore_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\962打包\game\dlcs\Dungeon Lore_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Completed reload, in  0.076 seconds
Platform assembly: D:\962打包\game\dlcs\Dungeon Lore_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: D:\962打包\game\dlcs\Dungeon Lore_Data\Managed\Boo.Lang.dll (this message is harmless)
Failed to find fonts for font asset 'Arial'
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Filters/Misc/DynamicFontWindowsNative.cpp Line: 199)

Platform assembly: D:\962打包\game\dlcs\Dungeon Lore_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: D:\962打包\game\dlcs\Dungeon Lore_Data\Managed\System.dll (this message is harmless)
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 2009. Operation took 19.881386 ms.
A script behaviour has a different serialization layout when loading. (Read 72 bytes but expected 76 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 297 unused Assets to reduce memory usage. Loaded Objects now: 2589. Operation took 46.106879 ms.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 245 unused Assets to reduce memory usage. Loaded Objects now: 2199. Operation took 41.410562 ms.
A script behaviour has a different serialization layout when loading. (Read 72 bytes but expected 76 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 52 unused Assets to reduce memory usage. Loaded Objects now: 2594. Operation took 44.913493 ms.
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 120 unused Assets to reduce memory usage. Loaded Objects now: 3199. Operation took 45.272745 ms.
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 3451. Operation took 48.163414 ms.
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 221 unused Assets to reduce memory usage. Loaded Objects now: 3201. Operation took 51.940266 ms.
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 597 unused Assets to reduce memory usage. Loaded Objects now: 1746. Operation took 25.570987 ms.
A script behaviour has a different serialization layout when loading. (Read 72 bytes but expected 76 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Serialize/SerializedFile.cpp Line: 1134)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 53 unused Assets to reduce memory usage. Loaded Objects now: 2597. Operation took 44.661760 ms.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 120 unused Assets to reduce memory usage. Loaded Objects now: 3201. Operation took 45.514666 ms.
